1 Command and Control Module with AV communications, shortwave radio 5 Life Support Modules
5 Back Up Life Support Modules
1 gravitic systems control module (manned by Menelmacar technicians)
5 Security Modules with 20 Horde Suit Troopers each
5 Miltary Personnel Modules (also 20 personnel each module)
2 Solar Power Backup Modules
4 Kreeg IVb.A variant Ba Variant C Fusion Reactor Modules
2 Computer Systems Modules manned by Angelus technicians
2 Light Vehicle Docking Bays (fits up to 5 corvette-sized ships each)
1 Medium Vehicle Docking Bay (fits up to 5 cruiser-sized ships each)
2 Light to Medium Vehicle Construction Modules
1 Large Vehicle Construction Platform
5 Emergency Escape Modules
1 Design and Engineering Module
10 Hydroponic Swamp Modules (center torus)
3 Entertainment Modules
3 Hospital Modules
6 Supply and Storage Modules
4 Cafeteria Modules
2 Fitness Modules
7 Empty Modules (can comfortably have 20 people in each)
4 Executive Officers Modules
The shipyard is about 3.5 kilometers long and 3 kilometers wide at its most extreme points.
1 Command and Control Module with AV communications, shortwave radio 4 Life Support Modules
5 Back Up Life Support Modules
1 gravitic systems control module (manned by Menelmacar technicians)
5 Security Modules with 20 Horde Suit Troopers each
5 Miltary Personnel Modules (also 20 personnel each module)
2 Solar Power Backup Modules
4 Kreeg IVb.A Variant C Fusion Reactor Modules
2 Computer Systems Modules manned by Angelus technicians
6 Light Vehicle Docking Platforms (fits up to 30 fighter-sized ships each)
2 Medium Vehicle Docking Platforms (fits up to 10 cruiser-sized ships each)
1 Heavy Vehicle Docking Platform (Fits up to two battleship-sized ships)
5 Emergency Escape Modules
1 Design and Engineering Module
2 Hydroponic Swamp Modules (center torus)
1 Entertainment Modules
4 Hospital Modules
6 Supply and Storage Modules
2 Cafeteria Modules
2 Fitness Modules
4 Empty Modules (can comfortably have 20 people in each)
2 Executive Officers Modules
2 Long-range torpedo bays
Numerous point-defense 400 gigawatt laser turrets
The Orbital Station is about 3.5 kilometers wide and 2.5 kilometers tall at its most extreme points.
The Imperial Bulk Transport is used for hauling large amounts of material or passengers about in one shot.
Height/Width/Length: 400 meters/350 meters/900 meters
Weight: 16,000.3 tons
Hull: Layered Titanium/Osmium outer hull and Cermite 13/14 inner. Each has a thickness of 1m. The inner hull has a thin layer of aluminum about 1'.
Shielding: Kastaa Power Works EmDCM shield MK II.
Armament: 2 defensive missile pods with 24 Serpent's Tooth Anti-missile rockets each.
1 point defense 40 mm Eximer Laser turret
Crew: 15; 1 Captain, 2 pilots, 2 co-pilots, 2 engineers, communications officer, navigator, 4 missile crew, 1 gunner 1 load master.
Cockpit: Reinforced with 40mm thick titanium. 5 meters long by 8 meters wide by 3 meters tall. Cockpit can be sealed and rendered air-tight and pressurized to act as an escape module should the ship be destroyed. Fits 30 in a cramped fashion.
Passengers: 50 additional maximum. 6,000 tons of cargo can be held in its six cargo pods. Each pod is detachable from the transport.
Life Support duration: 6 months.
Max speed: Not designed for atmospheric flight. Accelerates at 325 meters per second. Best sustained acceleration is 2200 meters per second.
Fusion Engines: 3 Kreeg IVb.A variant C engines.
Sub-Space Engines: E.A.I. III civilian sub-space drive. Traverses sub-space at a rate of 1 light-year per hour.
Engine Life: 6 months before requiring coolant replacement and alignment of laser-pinch containment field, and replacement of the fusion core. Has a back-up magnetic bottle containment field as well.
Features: The Heavy Bulk Transport has 4 unisex restrooms and 2 airlocks (double hatch) joining to the cockpit. Also contains bunk-style bedding for the crew. Cockpit has inertia-absorbing gelatinous full-body crash chairs.
The Heavy Bulk Transport has a night-vision and telescopic camera. AV communications equipment, Wide-band and tight-band radio receiver/transmitter. It also features microwave radar with a range of 50,000 kilometers.
The Anole II is a long-range fighter which uses a miniaturized fusion engine for propulsion.
Width: 5.25 meters at its most extreme points.
Height: 5.25 meters
Weight:150.75 tons
Length: 10.5 meters
Armament: Dual 20mm Hard Beam cannons, turret mounted. Turret swivels 360 degrees, and 90 degrees up. Also has a missile rack launcher, with 6 Spitting Cobra II missiles. These are fire-and-forget proximity missiles that explode when coming within 6 inches of target, spreading high-velocity shrapnel for an effective radius of 75 feet. Missiles accelerate at 1000 meters per second for 5 minutes. Can be fitted with SPORE warheads or gelignite.
Hull: Layered Chitinous Resin/osmium alloy and Cermite 13/14, 1.5' thick each.
Crew: 1
Cockpit: 3 meters long by 2 meters wide by 1.1 meters high. Pilot lays on their belly while piloting this craft.
Air recycling duration: 14 days
Max speed: Not designed for atmospheric flight. Acceleration is 450 m's per second. Best sustained acceleration is 3600 meters per second.
Engines: 4 Kreeg IVb variant Ca engines.
Engine Life: 1 month before needing maintanence.
Features: The cockpit of the Anole II-class long-range fighter has an inertia-absorbing gelatinous full-body crash compartment reinforced with a 1' titanium wall in case of ejection, allowing it to act as an escape pod. Also comes with a refreshment and food dispenser.
The Anole II-class also has an infra-red, telescopic and UV camera, Wide-band and tight-band radio receiver/transmitter, pulse-laser communications array and a microwave radar H.U.D. with a range of 50,000 kilometers.
A bonus defensive device is the EmDCM system (Electro-magnetic Dissonance Counter Measure) that causes targeting systems to register a ghosted image as an actual target, greatly lessening the chances of a succesful missile strike or other target lock. In the event of a succesful lock, an energy strike would have a chance of, instead of being deflected or blocked, simply slides along the dissonance wave of the counter-measure. Not very effective against direct hits, though.
Return to the start.