Sakkran space vehicles and weapons!


Our Orbital Shipyard



1 Command and Control Module with AV communications, shortwave radio 5 Life Support Modules
5 Back Up Life Support Modules
1 gravitic systems control module (manned by Menelmacar technicians)
5 Security Modules with 20 Horde Suit Troopers each
5 Miltary Personnel Modules (also 20 personnel each module)
2 Solar Power Backup Modules
4 Kreeg IVb.A variant Ba Variant C Fusion Reactor Modules
2 Computer Systems Modules manned by Angelus technicians
2 Light Vehicle Docking Bays (fits up to 5 corvette-sized ships each)
1 Medium Vehicle Docking Bay (fits up to 5 cruiser-sized ships each)
2 Light to Medium Vehicle Construction Modules
1 Large Vehicle Construction Platform
5 Emergency Escape Modules
1 Design and Engineering Module
10 Hydroponic Swamp Modules (center torus)
3 Entertainment Modules
3 Hospital Modules
6 Supply and Storage Modules
4 Cafeteria Modules
2 Fitness Modules
7 Empty Modules (can comfortably have 20 people in each)
4 Executive Officers Modules
The shipyard is about 3.5 kilometers long and 3 kilometers wide at its most extreme points.

The Orbital Station in Titan Orbit


1 Command and Control Module with AV communications, shortwave radio 4 Life Support Modules
5 Back Up Life Support Modules
1 gravitic systems control module (manned by Menelmacar technicians)
5 Security Modules with 20 Horde Suit Troopers each
5 Miltary Personnel Modules (also 20 personnel each module)
2 Solar Power Backup Modules
4 Kreeg IVb.A Variant C Fusion Reactor Modules
2 Computer Systems Modules manned by Angelus technicians
6 Light Vehicle Docking Platforms (fits up to 30 fighter-sized ships each)
2 Medium Vehicle Docking Platforms (fits up to 10 cruiser-sized ships each)
1 Heavy Vehicle Docking Platform (Fits up to two battleship-sized ships)
5 Emergency Escape Modules
1 Design and Engineering Module
2 Hydroponic Swamp Modules (center torus)
1 Entertainment Modules
4 Hospital Modules
6 Supply and Storage Modules
2 Cafeteria Modules
2 Fitness Modules
4 Empty Modules (can comfortably have 20 people in each)
2 Executive Officers Modules
2 Long-range torpedo bays Numerous point-defense 400 gigawatt laser turrets The Orbital Station is about 3.5 kilometers wide and 2.5 kilometers tall at its most extreme points.

What one of the insides of a small ship construction bay looks like.



Imperial Bulk Transport


The Imperial Bulk Transport is used for hauling large amounts of material or passengers about in one shot.

Height/Width/Length: 400 meters/350 meters/900 meters
Weight: 16,000.3 tons
Hull: Layered Titanium/Osmium outer hull and Cermite 13/14 inner. Each has a thickness of 1m. The inner hull has a thin layer of aluminum about 1'.
Shielding: Kastaa Power Works EmDCM shield MK II.
Armament: 2 defensive missile pods with 24 Serpent's Tooth Anti-missile rockets each.
1 point defense 40 mm Eximer Laser turret
Crew: 15; 1 Captain, 2 pilots, 2 co-pilots, 2 engineers, communications officer, navigator, 4 missile crew, 1 gunner 1 load master.
Cockpit: Reinforced with 40mm thick titanium. 5 meters long by 8 meters wide by 3 meters tall. Cockpit can be sealed and rendered air-tight and pressurized to act as an escape module should the ship be destroyed. Fits 30 in a cramped fashion. Passengers: 50 additional maximum. 6,000 tons of cargo can be held in its six cargo pods. Each pod is detachable from the transport.
Life Support duration: 6 months.
Max speed: Not designed for atmospheric flight. Accelerates at 325 meters per second. Best sustained acceleration is 2200 meters per second.
Fusion Engines: 3 Kreeg IVb.A variant C engines.
Sub-Space Engines: E.A.I. III civilian sub-space drive. Traverses sub-space at a rate of 1 light-year per hour.
Engine Life: 6 months before requiring coolant replacement and alignment of laser-pinch containment field, and replacement of the fusion core. Has a back-up magnetic bottle containment field as well.
Features: The Heavy Bulk Transport has 4 unisex restrooms and 2 airlocks (double hatch) joining to the cockpit. Also contains bunk-style bedding for the crew. Cockpit has inertia-absorbing gelatinous full-body crash chairs.
The Heavy Bulk Transport has a night-vision and telescopic camera. AV communications equipment, Wide-band and tight-band radio receiver/transmitter. It also features microwave radar with a range of 50,000 kilometers.

Anole II Long Range Fighter


The Anole II is a long-range fighter which uses a miniaturized fusion engine for propulsion.
Width: 5.25 meters at its most extreme points.
Height: 5.25 meters
Weight:150.75 tons
Length: 10.5 meters
Armament: Dual 20mm Hard Beam cannons, turret mounted. Turret swivels 360 degrees, and 90 degrees up. Also has a missile rack launcher, with 6 Spitting Cobra II missiles. These are fire-and-forget proximity missiles that explode when coming within 6 inches of target, spreading high-velocity shrapnel for an effective radius of 75 feet. Missiles accelerate at 1000 meters per second for 5 minutes. Can be fitted with SPORE warheads or gelignite.
Hull: Layered Chitinous Resin/osmium alloy and Cermite 13/14, 1.5' thick each.
Crew: 1
Cockpit: 3 meters long by 2 meters wide by 1.1 meters high. Pilot lays on their belly while piloting this craft.
Air recycling duration: 14 days
Max speed: Not designed for atmospheric flight. Acceleration is 450 m's per second. Best sustained acceleration is 3600 meters per second.
Engines: 4 Kreeg IVb variant Ca engines.
Engine Life: 1 month before needing maintanence.
Features: The cockpit of the Anole II-class long-range fighter has an inertia-absorbing gelatinous full-body crash compartment reinforced with a 1' titanium wall in case of ejection, allowing it to act as an escape pod. Also comes with a refreshment and food dispenser.

The Anole II-class also has an infra-red, telescopic and UV camera, Wide-band and tight-band radio receiver/transmitter, pulse-laser communications array and a microwave radar H.U.D. with a range of 50,000 kilometers.

A bonus defensive device is the EmDCM system (Electro-magnetic Dissonance Counter Measure) that causes targeting systems to register a ghosted image as an actual target, greatly lessening the chances of a succesful missile strike or other target lock. In the event of a succesful lock, an energy strike would have a chance of, instead of being deflected or blocked, simply slides along the dissonance wave of the counter-measure. Not very effective against direct hits, though.






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